(enemy character vocal sound design, ambient sound design, foley & object sound design, anim set sound design of all characters, matinee sound design. Gears of War 3, Microsoft Game Studios (ambient sound design & implementation, dialog editing, sound design and implementation of all in game cinematics and scripted events in Unreal Engine 3).(ambient sound design, cinematic matinee sound design) ![]() ![]() Infinity Blade 3, Chair Entertainment (sound design and implementation of all in game sounds, dialog editing and processing, cinematics).Matinee Fight Scene, Epic Games (tech demo sound design and implementation of all sounds).Zen Garden, Epic Games (sound design and implementation of all sounds).Open World Kite Demo, Epic Games (sound design and implementation: ambient sound, foley and footsteps, and implementing all sounds in Unreal Engine 4).Showdown, Epic Games, VR experience (sound design and implementation).Lead Sound Design: hero weapons and abilities, UI, ambience, gameplay events, emotes, body foley and footsteps) Paragon, Epic Games (implementation of all sounds in Unreal Engine 4.Fortnite, Epic Games (additional sound design for prop searching, pickaxes, weapons and abilities, traps, and memory optimization for iOS).Crystal Crisis, Nicalis (as Audio Director: sound design of all sound effects, dialog editing, and implementation of all sounds in Unity).Sackboy: A Big Adventure, Sumo Digital (sound design and implementation – Wwise and Unreal Engine 4).The Binding of Isaac: Repentance, Nicalis (sound design) Additional Sound Design for 2021 patch Critadel (all Sound Design – Nicalis, Inc – available on PC & Switch)
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